Unable to load external .swf

By Cybergasm | Jul 5, 2009

actionscript3

Hello,

I am having trouble loading external .swf files. I use the following code for my loader:

ActionScript Code:
package {     import flash.display.Sprite;     import flash.text.TextField;     import flash.net.URLRequest;     import flash.display.Loader;     import flash.events.*;         public class testLoader extends Sprite     {         private var mLoader:Loader = new Loader();         private var progText:TextField = new TextField();         public function testLoader():void         {             var mytext:TextField = new TextField();             mytext.text = “Loader”;             progText.text = “Progress…”                         addChild(progText);             var url:String = ‘myEven.swf’;             var mRequest:URLRequest = new URLRequest(url);             mLoader.contentLoaderInfo.addEventListener(Event.COMPLETE, onCompleteHandler);             mLoader.contentLoaderInfo.addEventListener(ProgressEvent.PROGRESS, prog);             mLoader.contentLoaderInfo.addEventListener(IOErrorEvent.IO_ERROR, ioEr);             mLoader.load(mRequest);         }             private function ioEr(event:IOErrorEvent):void         {             progText.text = “ERROR!”;         }                 private function prog(event:ProgressEvent):void         {             var percent:Number = ( 100 / event.bytesTotal ) * event.bytesLoaded;                progText.text = “” + percent;                         if(event.bytesTotal == event.bytesLoaded)             {                 progText.text = “COMPLETE”;                 addChild(mLoader);             }         }         private function onCompleteHandler(event:Event):void         {             progText.text = “COMPLETE!”;             addChild(mLoader);         }     } }

And the following code for myEven.swf:

ActionScript Code:
package {     import flash.display.Sprite;     import flash.events.MouseEvent;     import flash.text.TextField;         public class myEven extends Sprite     {         public function myEven()         {             var bgCol:uint = 0×000000;             graphics.clear();             graphics.beginFill(bgCol);             graphics.drawRect(0,0,50,50)             stage.addEventListener(MouseEvent.CLICK, catchClick);         }                 private function catchClick(Event:MouseEvent):void         {           var msgbox:Sprite = new Sprite();           // drawing a white rectangle           msgbox.graphics.beginFill(0xFFFFFF); // white           msgbox.graphics.drawRect(0,0,300,20); // x, y, width, height           msgbox.graphics.endFill();             // drawing a black border           msgbox.graphics.lineStyle(2, 0×000000, 100)// line thickness, line color (black), line alpha or opacity           msgbox.graphics.drawRect(0,0,300,20); // x, y, width, height                   var textfield:TextField = new TextField()           textfield.text = “Goodybe, world”           addChild(msgbox)              addChild(textfield)                   }     } }

The issue is that the progress reaches 100% but the other file never shows. I also know the progress check is redundant and that the complete event should do the same, but that was one of my attempts at debugging.

I am quite the AS newbie, so this might be a simple error of where my objects are getting placed, but I am not sure.

The code I gave is a chop-up of the hours-load of tutorials I have been reading, and is just meant to be a test file for me to work with loading external flash files.
Any help is greatly appreciated.

actionscript3

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